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Death Guard inflict new Contagion upon #new40k

In the grim foulness of the of the pestilent 41st Millennium, the Death Guard emerge again in the new edition of Warhammer 40,000 as formidable adversaries.

If you’re keen to spread Nurgle's infectious diseases and cut down your foes with poisoned weaponry and rusty blades then this is the Army to field. So, let's uncover the workings of these harbingers of rot.

When it comes to durability, few armies can match the Death Guard. This corrupted Legion has embraced Nurgle's blessings, resulting in mutated and bloated flesh bursting out of their armor. They march relentlessly forward, surrounded by buzzing flies, shrugging off devastating salvos that would prove fatal to lesser beings.


Alongside their fetid advance, Daemon Engines, swollen with corruption, belch forth explosive flames. Though the Death Guard's approach may be slow, it is inevitable, and their enemies crumble under clouds of diseased smog.


Battling the Death Guard means confronting a maelstrom of supernatural contagions that contaminate everything they touch.

These virulent infections cause flesh and armor alike to decay and rot, weakening enemy defenses before the final assault. Nurgle's Gift bestows an aura upon every Death Guard unit, gradually increasing its potency throughout the battle.


Units within the Contagion Range suffer a reduction of 1 in their Toughness, as they succumb to unnatural plagues. This reduction in resilience serves as a counterbalance to the increased overall durability most armies benefit from in the new edition.


The Death Guard's contagions even bend reality itself, as their Spread the Sickness ability allows them to retain control of objectives they previously held, enveloping them in Nurgle's garden and weakening any enemies who attempt to reclaim them.


If you enjoy commanding imposing warriors, then the Death Guard is the faction for you!


The sons of Mortarion are colossal entities, resembling walking refrigerators filled with putrid innards and mutations, held together by ancient ceramite, spit, and prayers to Nurgle.




The Blightlord Terminators, in particular, have undergone significant upgrades. With a Toughness of 6, a 2+ Save, and a 4+ invulnerable save, they epitomize resilience. Trading some mobility for an additional point of Toughness, they become some of the sturdiest Infantry units available.


Their Lethal Hits ability swiftly dispatches tougher targets, while Blistering Fusillade grants re-rolls for Wound rolls of 1 against the closest foe, synergizing perfectly with the Toughness reduction caused by Nurgle's Gift.


Another aspect of the Death Guard's power lies in their psychic capabilities. Malignant Plaguecasters unleash a Plague Wind composed of corrosive vomit and putrid gas, inflicting Pestilent Fallout that leaves enemies hacking up bile and blood.


With grim determination, the Death Guard march into battle, often accompanied by Daemon Engines corrupted by disease and decay. Among these abominations, the Plagueburst Crawlers stand out.


Designed by Mortarion himself, these tanks are armed with Plagueburst mortars, long-range weapons specifically created to obliterate infantry. These putrefying bombardments are followed by Spore-laced Shock Waves, forcing enemy Infantry units to take Battle-shock tests.


For the Plague Company, defeat is merely an inevitable outcome, and they have a few tricks up their sleeves to hasten its arrival. Among the many diseases concocted by Nurgle, the Sanguous Flux is particularly insidious. Units blessed by this affliction gain Sustained Hits 1 on their melee attacks, escalating to Sustained Hits 2 when within range of an Infected objective marker.


The Death Guard, with their relentless march of decay and disease, epitomize the grim and gruesome nature of Warhammer 40,000. Their unparalleled durability, bolstered by the blessings of Nurgle, allows them to weather devastating attacks while advancing steadily towards their foes. With contagions that weaken enemy defenses and the ability to manipulate objectives through Nurgle's influence, the Death Guard can turn the tide of battle in their favor, and can overcome even the hardiest opponents.


So, prepare for the unstoppable plague that is the Death Guard. They bring decay, contagion, and the unrelenting march of Nurgle's blessings to the battlefields of the 41st Millennium, leaving a trail of rot and despair in their wake.

If you’ve caught the Death Guard collecting Virus then click the link and share the blessing of Gap Games and help us to share even more putrid hobby articles in the future - Arc40k.com - that’s us!

 

We’d like to acknowledge all the fantastic Nurgle inspired models in this year’s ArcOpen - some of which we have showcased in this article including:

Mortarion - Jeremy Haywood - Large Figure

Lord of Contagion - Jamie Wood - Single Miniature

Plague Hulk - Phil Smith - Large Figure

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